I had to make a video to show off the newest feature in MCEdit 2.0: Free Rotation

Click below for more new developments.


Rubisk has contributed two features from MCEdit 1.0: The “World Info” editor, and the “Analyze” command.

World Info Analyze


A bare-bones version of the Generate plugin system was used to implement abrightmoore’s city generator in the form of an L-system. The L-system API allows showing a preview of your generated work as wireframe outlines.

City (Wireframe) City (Rendered)


A Workplane allows building in mid-air at a constant height.

Workplane


The “Delete Chunks” command from MCEdit 1.0 makes its return.

Delete Chunks


You can now view, import, and place map items on walls.

Edit Maps

When you import an image, you can choose how many map tiles to use, and whether the image is stretched to fit the tiles.

Import Maps

Simply drag a map from the Library into the world to place it.

Place Maps


A handful of entities, including villagers and common monsters, are now displayed correctly in MCEdit 2.0.

Entities


Command blocks are optionally colored and highlighted according to which command they will run.

Colored Commands


Many types of blocks that use block models are now rendered correctly. Notably, redstone wire, repeaters and comparators are rendered. Fences, glass panes, chests, doors, levers, and buttons are also shown correctly. Custom models from resource packs are supported, too.

Doors

Chests

Redstone Items


The world can be shown at any time of day! The slider on the left lets you chose any time between midday and midnight. The slider on the right acts like the “Brightness” control in-game, making darkness brighter or darker.

Day Dusk Night Bright

The world pictured here is A Letter from Silent Heaven by Vladimyr.